Having played all the previous parts in the Max Payne series there was something a little unsettling about the fact that Rockstar games were actually turning out number 3 in the series. There was also much talk about it losing much of its cryptically dark and psycho-babble drenched appeal, especially with perceptions of Rockstar games foremost offerings of the grand theft auto series firmly associated with the game producer fixed in mind. 

In all honesty based on what I've played of it so far, I don't really think long time Max Payne fans and followers of it would have much to worry about since the visual style and internal dialogue pretty much remains quite faithful to all the previous parts in the game series (but obviously with the visuals being a little more progressed for all those rocking more modern GPU's in their machine). Sure the setting might have relocated to South America for the main part of the game but it hasn't lost any of its grit in the least bit. It'll also have you feeling like you're in an episode of 24 just in the way they've chosen to roll with the camera angles, frame ups, cuts and scene styles in general.

But how cryptic and dark could you actually be after the all the comic books and movies since the games was first released? We all now know that the weird WTF supernatural like sequences that you wanted to be of some spookily over the top "like woW, NO way!" origin was in fact part of the psychosis that Max Payne was suffering from to essentially all be in his head after the traumatic killing of his wife by his enemies which was further exacerbated by some kind of drug ontop of the boozing and pain killers.  

But one thing that still remains a constant theme is his spiral downward since in not having fully recovered nor acquired true retribution/revenge, maybe even absolution for the feeling of failure and the "hell" that he'd been put through. He is now pretty much a screwed up hero losing reason to be a hero propt up by a drink habit and pain killer dependency. With his policing career having long ended hired security work for South American big wigs and corporations seemed to offer a change of scenery in a loosely connected line of work. 


Plot aside this game is pretty much awash with "sublte details aplenty" that had me thinking "I liked that" and "no way" at various points as the game progressed. Even down to muffled hearing and sense of disorientation (like being on the verge of passing out) that the game puts across under the stress of having gotten shot up in the game. It seems much more bloodier then I remembered the previous parts being but to my mind it only added to the game. Even in bullet time the level of detail is just incredible and hardly lacking in the gore department.  

Stuff this game reminded me of

The roof scene in the Untouchables, exactly how I wish it would have been as we played it on our terrible game machines (the C64) when I was but a we whipper snapper. To read Russel Brand's Bookie-wook after one of the characters in the game flips out and pretty much blows himself up and takes out a few of your enemies in the process. I've had it in the suite case for ages and not touched it. There's something strangely a little Jack Nicholson like about our Max Payne on the vocal front in this third installment.